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Advanced Computer Graphics And Multimedia

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Contents

  1. OpenFrameworks basics (Jorge & Hugo) (Done -to document)
    1. OF C++ application structure
    2. Basic 3D model representation (STL reading)
    3. Preliminary scene setup: lightning, camera
    4. OpenFrameworks geometrical representation of the working space (Done -to document)
      1. OF Camera manipulation, viewports (Jorge)
      2. OF Positions,geometrical transformations (Jorge, april 7th -mesh example)
        1. OF Event handling and interaction (Jorge)
        2. OpenFrameworks material and texture specification (Hugo, april 14th, -mesh example)
        3. OpenFrameworks advanced interaction: object selection (Jorge, april 21st -mesh example)
        4. OpenFrameworks complex geometries, physics (Hugo, april 28th -volume rendering example)
        5. Shading Language in OpenFrameworks (proposed: Nicolás & Giovanni, may 5th)
        6. Other resources