Advanced Computer Graphics And Multimedia
From hpcwiki
Contents
- OpenFrameworks basics (Jorge & Hugo) (Done -to document)
- OF C++ application structure
- Basic 3D model representation (STL reading)
- Preliminary scene setup: lightning, camera
- OpenFrameworks geometrical representation of the working space (Done -to document)
- OF Camera manipulation, viewports (Jorge)
- OF Positions,geometrical transformations (Jorge, april 7th -mesh example)
- OF Event handling and interaction (Jorge)
- OpenFrameworks material and texture specification (Hugo, april 14th, -mesh example)
- OpenFrameworks advanced interaction: object selection (Jorge, april 21st -mesh example)
- OpenFrameworks complex geometries, physics (Hugo, april 28th -volume rendering example)
- Shading Language in OpenFrameworks (proposed: Nicolás & Giovanni, may 5th)
Other resources