Revision history of "CG: Course final projects"
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- (cur | prev) 18:49, 2 June 2015 Hfrancot (Talk | contribs) . . (10,066 bytes) (-2) . . (→7. Advanced rendering with local texture mapping)
- (cur | prev) 18:41, 2 June 2015 Hfrancot (Talk | contribs) . . (10,068 bytes) (+17) . . (→7. Advanced rendering with local texture mapping)
- (cur | prev) 18:40, 2 June 2015 Hfrancot (Talk | contribs) . . (10,051 bytes) (+22) . . (→4. Cloud generation, rendering and optical properties simulation)
- (cur | prev) 18:09, 2 June 2015 Hfrancot (Talk | contribs) . . (10,029 bytes) (+1,078) . . (→7. Advanced rendering with local texture mapping)
- (cur | prev) 07:11, 2 June 2015 Hfrancot (Talk | contribs) . . (8,951 bytes) (+1,020) . . (→4. Cloud generation, rendering and optical properties simulation)
- (cur | prev) 06:56, 2 June 2015 Hfrancot (Talk | contribs) . . (7,931 bytes) (+140) . . (→5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video))
- (cur | prev) 06:54, 2 June 2015 Jvictorinog (Talk | contribs) . . (7,791 bytes) (+24) . . (→Required Data)
- (cur | prev) 06:53, 2 June 2015 Hfrancot (Talk | contribs) . . (7,767 bytes) (+1,152) . . (→5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video))
- (cur | prev) 06:41, 2 June 2015 Jvictorinog (Talk | contribs) . . (6,615 bytes) (-79) . . (→1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines)
- (cur | prev) 06:33, 2 June 2015 Jvictorinog (Talk | contribs) . . (6,694 bytes) (+346) . . (→1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines)
- (cur | prev) 06:23, 2 June 2015 Jvictorinog (Talk | contribs) . . (6,348 bytes) (+84) . . (→1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines)
- (cur | prev) 18:35, 1 June 2015 Jvictorinog (Talk | contribs) . . (6,264 bytes) (-7) . . (→6. Particle system animation according to vector fields)
- (cur | prev) 18:11, 1 June 2015 Jvictorinog (Talk | contribs) . . (6,271 bytes) (+3) . . (→6. Particle system animation according to vector fields)
- (cur | prev) 18:00, 1 June 2015 Jvictorinog (Talk | contribs) . . (6,268 bytes) (+619) . . (→6. Particle system animation according to vector fields)
- (cur | prev) 17:57, 1 June 2015 Jvictorinog (Talk | contribs) . . (5,649 bytes) (-41) . . (→3. Construction and rendering of 3D iso-surfaces from volumetric scalar and vector fields)
- (cur | prev) 17:49, 1 June 2015 Jvictorinog (Talk | contribs) . . (5,690 bytes) (+531) . . (→6. Particle system animation according to vector fields)
- (cur | prev) 17:13, 1 June 2015 Jvictorinog (Talk | contribs) . . (5,159 bytes) (+337) . . (→6. Particle system animation according to vector fields)
- (cur | prev) 15:25, 1 June 2015 Jvictorinog (Talk | contribs) . . (4,822 bytes) (-18) . . (→6. Particle system animation according to vector fields)
- (cur | prev) 15:21, 1 June 2015 Jvictorinog (Talk | contribs) . . (4,840 bytes) (+136) . . (→3. Construction and rendering of 3D iso-surfaces from volumetric scalar and vector fields)
- (cur | prev) 15:15, 1 June 2015 Jvictorinog (Talk | contribs) . . (4,704 bytes) (+90) . . (→2. Volume rendering of 3D climate variable fields)