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		<updated>2019-03-26T16:28:34Z</updated>
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	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-02T11:54:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* Required Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Visualize the terrain mesh  (10%)&lt;br /&gt;
# Implement illumination and material model, implement color palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-lines algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
* Shorelines south-America (coast lines, river lines)&lt;br /&gt;
* Terrain elevation model palette&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
This project is intended to provide real-time third person (avatar) visualization of human movement according to the actual behaviour of people interacting with a Computer Vision (Kinect) system. The resulting tool will support physical and cognitive rehabilitation based on visual feedback (virtual environments and activities).&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Load a mesh surface representing the human body &lt;br /&gt;
* Create a realistic visualization using basic textures (skin, hair, clothes)&lt;br /&gt;
* Create and implement a virtual gym where the avatar will perform real-time acquired movement&lt;br /&gt;
* Fit the human body mesh with the movement of an articulated model build upon human silhouette acquired via Kinect (c) (OpenFrameworks wrapper).&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Articulated model structure and dynamics (specification in C++)&lt;br /&gt;
* Human body mesh surface (with textures)&lt;br /&gt;
&lt;br /&gt;
=== Midterm products ===&lt;br /&gt;
* Basic avatar specification and rendering code&lt;br /&gt;
* 3D scene (virtual gym) specification and rendering code, implementing basic avatar geometric transformations&lt;br /&gt;
* Interface for articulated model movement acquisition and rendering test&lt;br /&gt;
* Complete application: 3D avatar moving across the virtual gym according to Kinect human motion capture&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:particle.png|thumb|180px|Particle system, climate]]&lt;br /&gt;
[[File:particle3.jpg|thumb|180px|Particle system, wind]]&lt;br /&gt;
[[File:particle4.jpg|thumb|180px|Particle system, smoke]]The aim is to create a system of particles which begin in a random position and they move in a direction determined by a wind field 3D. The program receive an array of 3D vector data which correspond to wind information in each point of the space. Each particle, given its position, move in pre-defined direction by wind vector, which is interpolated from near values to the particle position. The color of each particle depend of its scalar velocity. When the timestep is changed the particles follow to new wind field associated.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for move a particle system given a 3D vector field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to wind velocity.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodology and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Implement widget to change the timestep and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* A palette related to velocity of the wind&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-02T11:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Visualize the terrain mesh  (10%)&lt;br /&gt;
# Implement illumination and material model, implement color palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-lines algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
* Shorelines south-America (coast lines, river lines)&lt;br /&gt;
* Palette&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:particle.png|thumb|180px|Particle system, climate]]&lt;br /&gt;
[[File:particle3.jpg|thumb|180px|Particle system, wind]]&lt;br /&gt;
[[File:particle4.jpg|thumb|180px|Particle system, smoke]]The aim is to create a system of particles which begin in a random position and they move in a direction determined by a wind field 3D. The program receive an array of 3D vector data which correspond to wind information in each point of the space. Each particle, given its position, move in pre-defined direction by wind vector, which is interpolated from near values to the particle position. The color of each particle depend of its scalar velocity. When the timestep is changed the particles follow to new wind field associated.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for move a particle system given a 3D vector field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to wind velocity.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodology and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Implement widget to change the timestep and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* A palette related to velocity of the wind&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-02T11:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Implement a algorithm for build a mesh 3D given digital elevation terrain&lt;br /&gt;
# Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
# Management a color palette related to field intensity.&lt;br /&gt;
# Propose a material and illumination model&lt;br /&gt;
# Implement a navigation scheme airplane based.&lt;br /&gt;
# Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
* Shorelines south-America (coast lines, river lines)&lt;br /&gt;
* Palette&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:particle.png|thumb|180px|Particle system, climate]]&lt;br /&gt;
[[File:particle3.jpg|thumb|180px|Particle system, wind]]&lt;br /&gt;
[[File:particle4.jpg|thumb|180px|Particle system, smoke]]The aim is to create a system of particles which begin in a random position and they move in a direction determined by a wind field 3D. The program receive an array of 3D vector data which correspond to wind information in each point of the space. Each particle, given its position, move in pre-defined direction by wind vector, which is interpolated from near values to the particle position. The color of each particle depend of its scalar velocity. When the timestep is changed the particles follow to new wind field associated.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for move a particle system given a 3D vector field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to wind velocity.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodology and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Implement widget to change the timestep and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* A palette related to velocity of the wind&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-02T11:23:45Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
* Shorelines south-America (coast lines, river lines)&lt;br /&gt;
* Palette&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:particle.png|thumb|180px|Particle system, climate]]&lt;br /&gt;
[[File:particle3.jpg|thumb|180px|Particle system, wind]]&lt;br /&gt;
[[File:particle4.jpg|thumb|180px|Particle system, smoke]]The aim is to create a system of particles which begin in a random position and they move in a direction determined by a wind field 3D. The program receive an array of 3D vector data which correspond to wind information in each point of the space. Each particle, given its position, move in pre-defined direction by wind vector, which is interpolated from near values to the particle position. The color of each particle depend of its scalar velocity. When the timestep is changed the particles follow to new wind field associated.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for move a particle system given a 3D vector field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to wind velocity.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodology and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Implement widget to change the timestep and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* A palette related to velocity of the wind&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T23:35:44Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 6. Particle system animation according to vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:particle.png|thumb|180px|Particle system, climate]]&lt;br /&gt;
[[File:particle3.jpg|thumb|180px|Particle system, wind]]&lt;br /&gt;
[[File:particle4.jpg|thumb|180px|Particle system, smoke]]The aim is to create a system of particles which begin in a random position and they move in a direction determined by a wind field 3D. The program receive an array of 3D vector data which correspond to wind information in each point of the space. Each particle, given its position, move in pre-defined direction by wind vector, which is interpolated from near values to the particle position. The color of each particle depend of its scalar velocity. When the timestep is changed the particles follow to new wind field associated.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for move a particle system given a 3D vector field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to wind velocity.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodology and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Implement widget to change the timestep and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* A palette related to velocity of the wind&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/File:Particle4.jpg</id>
		<title>File:Particle4.jpg</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/File:Particle4.jpg"/>
				<updated>2015-06-01T23:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/File:Particle3.jpg</id>
		<title>File:Particle3.jpg</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/File:Particle3.jpg"/>
				<updated>2015-06-01T23:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/File:Particle.png</id>
		<title>File:Particle.png</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/File:Particle.png"/>
				<updated>2015-06-01T23:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T23:11:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 6. Particle system animation according to vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:particle.png|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:particle2.jpg|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:particle3.jpg|thumb|180px|Iso-surface, Magnetic resonance]]The aim is to create a system of particles which begin in a random position and they move in a direction determined by a wind field 3D. The program receive an array of 3D vector data which correspond to wind information in each point of the space. Each particle, given its position, move in pre-defined direction by wind vector, which is interpolated from near values to the particle position. The color of each particle depend of its scalar velocity. When the timestep is changed the particles follow to new wind field associated.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for move a particle system given a 3D vector field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to wind velocity.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodology and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Implement widget to change the timestep and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* A palette related to velocity of the wind&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T23:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 6. Particle system animation according to vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]The aim is to create a system of particles which begin in a random position and they move in a direction determined by a wind field 3D. The program receive an array of 3D vector data which correspond to wind information in each point of the space. Each particle, given its position, move in pre-defined direction by wind vector, which is interpolated from near values to the particle position. The color of each particle depend of its scalar velocity. When the timestep is changed the particles follow to new wind field associated.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for move a particle system given a 3D vector field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to wind velocity.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodology and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Implement widget to change the timestep and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* A palette related to velocity of the wind&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T22:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]The aim is to create a system of particles which begin in a random position and they move in a direction determined by a wind field 3D. The program receive an array of 3D vector data which correspond to wind information in each point of the space. Each particle, given its position, move in pre-defined direction by wind vector, which is interpolated from near values to the particle position. The color of each particle depend of its scalar velocity. When the timestep is changed the particles follow to new wind field associated.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* A palette related to velocity of the wind&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T22:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 6. Particle system animation according to vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]The aim is to create a system of particles which begin in a random position and they move in a direction determined by a wind field 3D. The program receive an array of 3D vector data which correspond to wind information in each point of the space. Each particle, given its position, move in pre-defined direction by wind vector, which is interpolated from near values to the particle position. The color of each particle depend of its scalar velocity. When the timestep is changed the particles follow to new wind field associated.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* A palette related to velocity of the wind&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T22:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 6. Particle system animation according to vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* A palette related to velocity of the wind&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T20:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 6. Particle system animation according to vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T20:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Management a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
* Design widget to change the field value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 3D, palettes) (10%)&lt;br /&gt;
# Implement illumination, material model, and management of collection palette (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T20:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering given a 4D scalar field &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of RGBA color palettes.&lt;br /&gt;
* Design widget to control of time animation.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem, Methodoly and class diagram (10%)&lt;br /&gt;
# Scenario (parser of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Redefinition of camera model and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed collection&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem and methodology (10%)&lt;br /&gt;
# Scenario (shorelines, parser datafile of field 3D, parser palette) (10%)&lt;br /&gt;
# Implement illumination and material model (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T20:04:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation Project and Methodoly (10%)&lt;br /&gt;
# Scenario (parsers of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Management of navigation and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh given a 3D scalar field&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related to field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem and methodology (10%)&lt;br /&gt;
# Scenario (shorelines, parser datafile of field 3D, parser palette) (10%)&lt;br /&gt;
# Implement illumination and material model (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T20:00:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation Project and Methodoly (10%)&lt;br /&gt;
# Scenario (parsers of datafiles: shorelines, field 4D, palettes) (10%)&lt;br /&gt;
# Management of collection palette (10%)&lt;br /&gt;
# Implement Volume rendering strategy (10%)&lt;br /&gt;
# Management of navigation and data allocation (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related of field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem and methodology (10%)&lt;br /&gt;
# Scenario (shorelines, parser datafile of field 3D, parser palette) (10%)&lt;br /&gt;
# Implement illumination and material model (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T19:58:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Formulation Project and Methodoly &lt;br /&gt;
# Scenario (parsers of datafiles: shorelines, field 4D, palettes)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Implement Volume rendering strategy&lt;br /&gt;
# Management of navigation and data allocation&lt;br /&gt;
# Final delivery&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related of field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem and methodology (10%)&lt;br /&gt;
# Scenario (shorelines, parser datafile of field 3D, parser palette) (10%)&lt;br /&gt;
# Implement illumination and material model (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T19:53:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related of field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
# Formulation problem and methodology (10%)&lt;br /&gt;
# Scenario (shorelines, parser datafile of field 3D, parser palette) (10%)&lt;br /&gt;
# Implement illumination and material model (10%)&lt;br /&gt;
# Redefinition of camera model (10%)&lt;br /&gt;
# Implement a iso-surface algorithm (10%)&lt;br /&gt;
# Final delivery (20%)&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-America and Caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T19:43:13Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related of field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* Implement a navigation scheme airplane based.&lt;br /&gt;
&lt;br /&gt;
=== Revsions ===&lt;br /&gt;
# Formulation ploblem&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T19:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related of field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 3D (XX latitudes, YY longitudes, and ZZ levels)&lt;br /&gt;
* Given a palette for field intensity&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T19:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|180px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|180px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related of field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/File:Isosurf.gif</id>
		<title>File:Isosurf.gif</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/File:Isosurf.gif"/>
				<updated>2015-06-01T19:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T19:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|150px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.gif|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf.gif|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related of field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/File:Isosurf3.png</id>
		<title>File:Isosurf3.png</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/File:Isosurf3.png"/>
				<updated>2015-06-01T19:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T19:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|150px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:isosurf5.png|thumb|180px|Iso-Surface, climate]]&lt;br /&gt;
[[File:isosurf4.png|thumb|180px|Iso-surface, tomography]]&lt;br /&gt;
[[File:isosurf3.png|thumb|180px|Iso-surface, Magnetic resonance]]&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related of field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/File:Isosurf5.gif</id>
		<title>File:Isosurf5.gif</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/File:Isosurf5.gif"/>
				<updated>2015-06-01T19:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T19:27:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|150px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vector field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for build a iso-surface mesh&lt;br /&gt;
* Build a scene which is composed by a map and a 3D scalar field over the map.&lt;br /&gt;
* Apply a color palette related of field intensity.&lt;br /&gt;
* Propose a material and illumination model&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T19:17:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|150px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to build and rendering a mesh given a field 3D. The render of the mesh, should include a illumination scheme, material modeling, and the use of a color palette, in order to view a advanced visualization of a vectorial field 3D.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T19:03:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|150px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T18:59:35Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|150px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to &lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T18:59:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|150px|Volume rendering sample] &lt;br /&gt;
[[File:volrend2.jpg|thumb|150px|Volume rendering sample]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|150px|Advance volume rendering]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to &lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T18:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|150px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|150px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend4.jpg|thumb|150px|Volume rendering sample, Source: stormhunter]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to &lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/File:Volrend4.jpg</id>
		<title>File:Volrend4.jpg</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/File:Volrend4.jpg"/>
				<updated>2015-06-01T18:57:26Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T18:37:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|150px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|150px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend3.jpg|thumb|150px|Volume rendering sample, Source: stormhunter]]The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
# Project Methodoly &lt;br /&gt;
# Scenario (maps and parser of datafile)&lt;br /&gt;
# Management of collection palette&lt;br /&gt;
# Volume rendering strategy&lt;br /&gt;
# Final deliver&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to &lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T17:10:36Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|200px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|200px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend3.jpg|thumb|200px|Volume rendering sample, Source: stormhunter]] The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to &lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T17:09:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|200px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|200px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:Volrend3.jpg|thumb|200px|Volume rendering sample, Source: stormhunter]] The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to &lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T17:09:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|200px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend2.jpg|thumb|200px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend3.jpg|thumb|200px|Volume rendering sample, Source: stormhunter]] The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to &lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/File:Volrend2.jpg</id>
		<title>File:Volrend2.jpg</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/File:Volrend2.jpg"/>
				<updated>2015-06-01T17:08:31Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T17:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|200px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend2.png|thumb|200px|Volume rendering sample, Source: stormhunter]] &lt;br /&gt;
[[File:volrend3.png|thumb|200px|Volume rendering sample, Source: stormhunter]] The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to &lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T17:05:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|200px|Volume rendering sample, Source: stormhunter]] The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
&lt;br /&gt;
The aim is to &lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T17:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|200px|Volume rendering sample, Source: stormhunter]] The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T16:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* 2. Volume rendering of 3D climate variable fields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
&lt;br /&gt;
[[File:volrend.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]] The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/File:Volrend.png</id>
		<title>File:Volrend.png</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/File:Volrend.png"/>
				<updated>2015-06-01T16:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T16:52:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
* Shorelines of south-america and caribbean.&lt;br /&gt;
* Field 4D (XX latitudes, YY longitudes, ZZ levels, and TT timestep)&lt;br /&gt;
* Given palettes pre-designed&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T16:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
* Propose a system to select a predefined palette.&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T16:44:41Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
* Propose a navigation schema of animation over time.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T16:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
* Implement a collection of palettes of RGBA colors.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T16:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement a algorithm for volume rendering &lt;br /&gt;
* Build a scene which is composed by a map and a 3D fluid field over the map.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	<entry>
		<id>http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects</id>
		<title>CG: Course final projects</title>
		<link rel="alternate" type="text/html" href="http://hpclab.ucentral.edu.co/wiki/index.php/CG:_Course_final_projects"/>
				<updated>2015-06-01T16:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jvictorinog: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Final projects proposed for the inter-semestral version (2015) of the Computer Graphics course in the Universidad Central&lt;br /&gt;
&lt;br /&gt;
== 1. Digital Elevation Model rendering including projected smoothed coastal, political and hydrographic lines ==&lt;br /&gt;
&lt;br /&gt;
[[File:relieve.png|thumb|200px|Top view elevation map with isolines. Source: Google Maps]][[File:FractalDEM.png|thumb|200px|Fractal elevation map with ad hoc palette-]]The goal of this project is the rendering and navigation of a digital terrain elevation model generated from real data (Global 30 Arc-Second Elevation (GTOPO30) data, resolution: &amp;lt;math&amp;gt;30 \texttt{m}^{2}&amp;lt;/math&amp;gt;), applying a predefined palette according to the elevation of each particular region. The render process should consider  an illumination model and 3D projected overlays (iso-, political, coastal and hydrographical lines) &lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Implement an algorithm for elevation mesh generation from GTOPO30 data&lt;br /&gt;
* Design a model for palette index assignation according to the elevation of each vertex&lt;br /&gt;
* Propose an illumination model for landscape rendering (outdoors)&lt;br /&gt;
* Implement an algorithm to display overlays according to line projection over the 3D surface&lt;br /&gt;
* Design and implement a real-time navigation model over the generated relief&lt;br /&gt;
&lt;br /&gt;
=== Required Data ===&lt;br /&gt;
* Global 30 Arc-Second Elevation (GTOPO30) [https://lta.cr.usgs.gov/GTOPO30]&lt;br /&gt;
&lt;br /&gt;
== 2. Volume rendering of 3D climate variable fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
The aim of this project is the rendering and navigation a 3D field. This is visualization by applying a palette which establish what objects or structures may be seen. The user can choose a palette of a set predefined of these. The main idea is to enhance the visualization of different structures depending of the selected palette.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 3. Construction and rendering of 3D iso-surfaces  from volumetric scalar and vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 4. Cloud generation, rendering and optical properties simulation  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 5. Rendering and animation of hierarchical articulated models (case study: human skeleton from Kinect realtime video) ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 6. Particle system animation according to vector fields ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 7. Advanced rendering with local texture mapping  ==&lt;br /&gt;
TODO: (Hugo)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;br /&gt;
&lt;br /&gt;
== 8. Human brain tractography from diffusion tensor data (MRI) ==&lt;br /&gt;
TODO: (Jorge)&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* ... &lt;br /&gt;
&lt;br /&gt;
=== Data ===&lt;/div&gt;</summary>
		<author><name>Jvictorinog</name></author>	</entry>

	</feed>